var AMXq=5;
var debugAMX=false;
var images_basic_path = "http://www.singyfamily.com/Hob/tech/aniMagiX/gecko/";
function setSpriteObjects(){
if(body_height<win_height)
hh=win_height;
else
hh=body_height;
for(i=0;i<AMXq;i++){
if(AMXrnd()>0){
if(AMXrnd()>.75)
AMXs[i]=new sprite('g0','waituprightB1',-200*(1+AMXrnd()),win_height*AMXrnd(),states['g0'].z,-200,-200,body_width,hh);
else
if(AMXrnd()>.66)
AMXs[i]=new sprite('g0','waitdownrightA2',body_width*AMXrnd(),-200*(1+AMXrnd()),states['g0'].z,-200,-200,body_width,hh);
else
if(AMXrnd()>.5)
AMXs[i]=new sprite('g0','waitdownrightA2',-200*(1+AMXrnd()),win_height*AMXrnd(),states['g0'].z,-200,-200,body_width,hh);
else
AMXs[i]=new sprite('g0','downleftA',body_width*AMXrnd(),-200*(1+AMXrnd()),states['g0'].z,-200,-200,body_width,hh);
}
}
}
function initStates(){
states=new Array;
st_n="g0";
states[st_n]=new state;
states[st_n].onErrorScenario="waituprightA1";
states[st_n].z=3;
states[st_n].scenarios["uprightA"]=new scenario;
with(states[st_n].scenarios["uprightA"]){
random_delay=5;
steps[0]=new step(st_n,"gur2.gif",19,-35,2);
steps[1]=new step(st_n,"gur4.gif",19,-43,2);
steps[2]=new step(st_n,"gur2.gif",19,-35,2);
steps[3]=new step(st_n,"gur4.gif",19,-43,2);
next_scenarios[0]=new next_scenario("uprightA",5);
next_scenarios[1]=new next_scenario("circle",1);
next_scenarios[2]=new next_scenario("waituprightA1",4);
next_scenarios[3]=new next_scenario("waituprightA2",3);
next_scenarios[4]=new next_scenario("waituprightA3",15);
next_scenarios[5]=new next_scenario("waituprightA4",4);
next_scenarios[6]=new next_scenario("uprightB",5);
next_states[0]=new next_state("g0","uprightA",99);
onright_next_states[0]=new next_state("g0","upleftA",49);
onright_next_states[0].action="boomright()";
ontop_next_states[0]=new next_state("g0","downrightA",49);
ontop_next_states[0].action="boomTop()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["waituprightA1"]=new scenario;
with(states[st_n].scenarios["waituprightA1"]){
random_delay=140;
steps[0]=new step(st_n,"gur2.gif",0,0,2);
steps[1]=new step(st_n,"gur21.gif",0,0,62);
steps[2]=new step(st_n,"gur22.gif",0,0,12);
steps[3]=new step(st_n,"gur21.gif",0,0,12);
steps[4]=new step(st_n,"gur22.gif",0,0,12);
steps[5]=new step(st_n,"gur21.gif",0,0,22);
steps[6]=new step(st_n,"gur2.gif",0,0,12);
steps[7]=new step(st_n,"gur22.gif",0,0,22);
steps[8]=new step(st_n,"gur21.gif",0,0,12);
next_scenarios[0]=new next_scenario("waituprightA1",10);
next_scenarios[1]=new next_scenario("waituprightA11",10);
next_scenarios[2]=new next_scenario("uprightA",3);
next_states[0]=new next_state("g0","waituprightA1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","uprightB",2);
}
states[st_n].scenarios["waituprightA2"]=new scenario;
with(states[st_n].scenarios["waituprightA2"]){
random_delay=40;
steps[0]=new step(st_n,"gur4.gif",0,0,12);
steps[1]=new step(st_n,"gur41.gif",0,0,12);
steps[2]=new step(st_n,"gur4.gif",0,0,12);
steps[3]=new step(st_n,"gur41.gif",0,0,12);
steps[4]=new step(st_n,"gur42.gif",0,0,12);
steps[5]=new step(st_n,"gur41.gif",0,0,12);
steps[6]=new step(st_n,"gur42.gif",0,0,12);
steps[7]=new step(st_n,"gur41.gif",0,0,2);
steps[8]=new step(st_n,"gur4.gif",0,0,12);
steps[9]=new step(st_n,"gur42.gif",0,0,122);
steps[10]=new step(st_n,"gur41.gif",0,0,12);
steps[11]=new step(st_n,"gur42.gif",0,0,12);
steps[12]=new step(st_n,"gur41.gif",0,0,2);
next_scenarios[0]=new next_scenario("waituprightA2",20);
next_scenarios[1]=new next_scenario("uprightA",5);
next_states[0]=new next_state("g0","waituprightA1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","uprightB",2);
}
states[st_n].scenarios["waituprightA11"]=new scenario;
with(states[st_n].scenarios["waituprightA11"]){
random_delay=70;
steps[0]=new step(st_n,"gur1.gif",0,0,12);
steps[1]=new step(st_n,"gur11.gif",0,0,12);
steps[2]=new step(st_n,"gur1.gif",0,0,12);
steps[3]=new step(st_n,"gur11.gif",0,0,12);
steps[4]=new step(st_n,"gur1.gif",0,0,12);
steps[5]=new step(st_n,"gur11.gif",0,0,12);
next_scenarios[0]=new next_scenario("waituprightA1",10);
next_scenarios[1]=new next_scenario("waituprightA11",20);
next_scenarios[2]=new next_scenario("uprightA",10);
next_scenarios[3]=new next_scenario("waituprightA3",10);
next_states[0]=new next_state("g0","waituprightA1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","uprightB",2);
}
states[st_n].scenarios["waituprightA3"]=new scenario;
with(states[st_n].scenarios["waituprightA3"]){
random_delay=40;
steps[0]=new step(st_n,"gur41.gif",0,0,1);
steps[1]=new step(st_n,"gur43.gif",0,0,2);
steps[2]=new step(st_n,"gur44.gif",0,0,122);
next_scenarios[0]=new next_scenario("waituprightA3out2",4);
next_scenarios[1]=new next_scenario("uprightA",11);
next_states[0]=new next_state("g0","waituprightA3",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
}
states[st_n].scenarios["waituprightA3out2"]=new scenario;
with(states[st_n].scenarios["waituprightA3out2"]){
random_delay=40;
steps[0]=new step(st_n,"gur43.gif",0,0,0);
steps[1]=new step(st_n,"gur42.gif",0,0,2);
steps[2]=new step(st_n,"gur41.gif",0,0,12);
next_scenarios[0]=new next_scenario("uprightA",11);
next_scenarios[1]=new next_scenario("waituprightA3",4);
next_states[0]=new next_state("g0","waituprightA3",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
}
states[st_n].scenarios["waituprightA4"]=new scenario;
with(states[st_n].scenarios["waituprightA4"]){
random_delay=40;
steps[0]=new step(st_n,"gur2.gif",0,0,2);
steps[1]=new step(st_n,"gur49.gif",-14,-11,215);
steps[2]=new step(st_n,"gur21.gif",14,11,2);
steps[3]=new step(st_n,"gur2.gif",0,0,2);
next_scenarios[0]=new next_scenario("waituprightA1",4);
next_scenarios[1]=new next_scenario("uprightA",2);
next_states[0]=new next_state("g0","waituprightA4",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","uprightB",2);
}
states[st_n].scenarios["uprightB"]=new scenario;
with(states[st_n].scenarios["uprightB"]){
random_delay=5;
steps[0]=new step(st_n,"gurB2.gif",35,-19,2);
steps[1]=new step(st_n,"gurB4.gif",43,-19,2);
steps[2]=new step(st_n,"gurB2.gif",35,-19,2);
steps[3]=new step(st_n,"gurB4.gif",43,-19,2);
next_scenarios[0]=new next_scenario("uprightB",6);
next_scenarios[1]=new next_scenario("waituprightB1",6);
next_scenarios[2]=new next_scenario("downrightB",1);
next_states[0]=new next_state("g0","uprightB",99);
onright_next_states[0]=new next_state("g0","upleftB",49);
onright_next_states[0].action="boomright()";
ontop_next_states[0]=new next_state("g0","downrightB",49);
ontop_next_states[0].action="boomTop()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["waituprightB1"]=new scenario;
with(states[st_n].scenarios["waituprightB1"]){
random_delay=40;
steps[0]=new step(st_n,"gurB2.gif",0,0,2);
steps[1]=new step(st_n,"gurB21.gif",0,0,12);
steps[2]=new step(st_n,"gurB22.gif",0,0,12);
steps[3]=new step(st_n,"gurB21.gif",0,0,12);
steps[4]=new step(st_n,"gurB22.gif",0,0,12);
steps[5]=new step(st_n,"gurB21.gif",0,0,12);
steps[6]=new step(st_n,"gurB22.gif",0,0,12);
steps[7]=new step(st_n,"gurB21.gif",0,0,12);
next_scenarios[0]=new next_scenario("waituprightB1",10);
next_scenarios[1]=new next_scenario("uprightB",2);
next_states[0]=new next_state("g0","waituprightB1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","uprightB",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","uprightB",2);
}
states[st_n].scenarios["downrightA"]=new scenario;
with(states[st_n].scenarios["downrightA"]){
random_delay=5;
steps[0]=new step(st_n,"gdr2.gif",35,19,2);
steps[1]=new step(st_n,"gdr4.gif",43,19,2);
steps[2]=new step(st_n,"gdr2.gif",35,19,2);
steps[3]=new step(st_n,"gdr4.gif",43,19,2);
next_scenarios[0]=new next_scenario("downrightA",11);
next_scenarios[1]=new next_scenario("waitdownrightA2",11);
next_scenarios[2]=new next_scenario("uprightA",4);
next_scenarios[3]=new next_scenario("circle",3);
next_scenarios[4]=new next_scenario("downrightB",11);
next_states[0]=new next_state("g0","downrightA",99);
onright_next_states[0]=new next_state("g0","downleftA",49);
onright_next_states[0].action="boomright()";
onbottom_next_states[0]=new next_state("g0","uprightA",49);
onbottom_next_states[0].action="boomBottom()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","circle",2);
}
states[st_n].scenarios["waitdownrightA2"]=new scenario;
with(states[st_n].scenarios["waitdownrightA2"]){
random_delay=40;
steps[0]=new step(st_n,"gdr4.gif",0,0,12);
steps[1]=new step(st_n,"gdr41.gif",0,0,12);
steps[2]=new step(st_n,"gdr4.gif",0,0,12);
steps[3]=new step(st_n,"gdr41.gif",0,0,12);
steps[4]=new step(st_n,"gdr42.gif",0,0,12);
steps[5]=new step(st_n,"gdr41.gif",0,0,12);
steps[6]=new step(st_n,"gdr42.gif",0,0,12);
steps[7]=new step(st_n,"gdr41.gif",0,0,2);
steps[8]=new step(st_n,"gdr4.gif",0,0,12);
steps[9]=new step(st_n,"gdr42.gif",0,0,122);
steps[10]=new step(st_n,"gdr41.gif",0,0,12);
steps[11]=new step(st_n,"gdr42.gif",0,0,12);
steps[12]=new step(st_n,"gdr41.gif",0,0,2);
next_scenarios[0]=new next_scenario("waitdownrightA2",2);
next_scenarios[1]=new next_scenario("downrightA",20);
next_scenarios[2]=new next_scenario("circle",1);
next_states[0]=new next_state("g0","waitdownrightA2",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","downrightA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","downrightB",2);
}
states[st_n].scenarios["downrightB"]=new scenario;
with(states[st_n].scenarios["downrightB"]){
random_delay=5;
steps[0]=new step(st_n,"gdrB2.gif",19,35,2);
steps[1]=new step(st_n,"gdrB4.gif",19,43,2);
steps[2]=new step(st_n,"gdrB2.gif",19,35,2);
steps[3]=new step(st_n,"gdrB4.gif",19,43,2);
next_scenarios[0]=new next_scenario("downrightB",8);
next_scenarios[1]=new next_scenario("downrightA",2);
next_states[0]=new next_state("g0","downrightB",99);
next_states[1]=new next_state("g0","downleftB",99);
next_states[2]=new next_state("g0","uprightB",99);
onright_next_states[0]=new next_state("g0","downleftB",49);
onright_next_states[0].action="boomright()";
onbottom_next_states[0]=new next_state("g0","uprightB",49);
onbottom_next_states[0].action="boomBottom()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","circle",2);
}
states[st_n].scenarios["downleftA"]=new scenario;
with(states[st_n].scenarios["downleftA"]){
random_delay=5;
steps[0]=new step(st_n,"gdl2.gif",-19,35,2);
steps[1]=new step(st_n,"gdl4.gif",-19,43,2);
steps[2]=new step(st_n,"gdl2.gif",-19,35,2);
steps[3]=new step(st_n,"gdl4.gif",-19,43,2);
next_scenarios[0]=new next_scenario("downleftA",6);
next_scenarios[1]=new next_scenario("downleftB",1);
next_states[0]=new next_state("g0","downleftA",99);
onleft_next_states[0]=new next_state("g0","downrightA",49);
onleft_next_states[0].action="boomleft()";
onbottom_next_states[0]=new next_state("g0","upleftA",49);
onbottom_next_states[0].action="boomBottom()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["downleftB"]=new scenario;
with(states[st_n].scenarios["downleftB"]){
random_delay=5;
steps[0]=new step(st_n,"gdlB2.gif",-35,19,2);
steps[1]=new step(st_n,"gdlB4.gif",-43,19,2);
steps[2]=new step(st_n,"gdlB2.gif",-35,19,2);
steps[3]=new step(st_n,"gdlB4.gif",-43,19,2);
next_scenarios[0]=new next_scenario("downleftB",21);
next_scenarios[1]=new next_scenario("waitdownleftB2",11);
next_scenarios[2]=new next_scenario("upleftB",4);
next_scenarios[3]=new next_scenario("circle",3);
next_scenarios[4]=new next_scenario("downleftA",3);
next_states[0]=new next_state("g0","downleftB",99);
onleft_next_states[0]=new next_state("g0","downrightB",49);
onleft_next_states[0].action="boomleft()";
onbottom_next_states[0]=new next_state("g0","upleftB",49);
onbottom_next_states[0].action="boomBottom()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["waitdownleftB2"]=new scenario;
with(states[st_n].scenarios["waitdownleftB2"]){
random_delay=40;
steps[0]=new step(st_n,"gdlB4.gif",0,0,12);
steps[1]=new step(st_n,"gdlB41.gif",0,0,12);
steps[2]=new step(st_n,"gdlB4.gif",0,0,12);
steps[3]=new step(st_n,"gdlB41.gif",0,0,12);
steps[4]=new step(st_n,"gdlB42.gif",0,0,12);
steps[5]=new step(st_n,"gdlB41.gif",0,0,12);
steps[6]=new step(st_n,"gdlB42.gif",0,0,12);
steps[7]=new step(st_n,"gdlB41.gif",0,0,2);
steps[8]=new step(st_n,"gdlB4.gif",0,0,12);
steps[9]=new step(st_n,"gdlB42.gif",0,0,122);
steps[10]=new step(st_n,"gdlB41.gif",0,0,12);
steps[11]=new step(st_n,"gdlB42.gif",0,0,12);
steps[12]=new step(st_n,"gdlB41.gif",0,0,2);
next_scenarios[0]=new next_scenario("waitdownleftB2",2);
next_scenarios[1]=new next_scenario("downleftB",20);
next_scenarios[2]=new next_scenario("circle",1);
next_states[0]=new next_state("g0","waitdownleftB2",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","downleftB",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","downleftA",2);
}
states[st_n].scenarios["upleftA"]=new scenario;
with(states[st_n].scenarios["upleftA"]){
random_delay=5;
steps[0]=new step(st_n,"gul2.gif",-35,-19,2);
steps[1]=new step(st_n,"gul4.gif",-43,-19,2);
steps[2]=new step(st_n,"gul2.gif",-35,-19,2);
steps[3]=new step(st_n,"gul4.gif",-43,-19,2);
next_scenarios[0]=new next_scenario("upleftA",6);
next_scenarios[1]=new next_scenario("waitupleftA1",6);
next_scenarios[2]=new next_scenario("downleftA",1);
next_states[0]=new next_state("g0","upleftA",99);
onleft_next_states[0]=new next_state("g0","uprightA",49);
onleft_next_states[0].action="boomleft()";
ontop_next_states[0]=new next_state("g0","downleftA",49);
ontop_next_states[0].action="boomTop()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["waitupleftA1"]=new scenario;
with(states[st_n].scenarios["waitupleftA1"]){
random_delay=40;
steps[0]=new step(st_n,"gul2.gif",0,0,2);
steps[1]=new step(st_n,"gul21.gif",0,0,62);
steps[2]=new step(st_n,"gul22.gif",0,0,12);
steps[3]=new step(st_n,"gul21.gif",0,0,12);
steps[4]=new step(st_n,"gul22.gif",0,0,12);
steps[5]=new step(st_n,"gul21.gif",0,0,22);
steps[6]=new step(st_n,"gul22.gif",0,0,12);
steps[7]=new step(st_n,"gul21.gif",0,0,22);
next_scenarios[0]=new next_scenario("waitupleftA1",10);
next_scenarios[1]=new next_scenario("upleftA",2);
next_states[0]=new next_state("g0","waitupleftA1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","upleftA",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","upleftB",2);
}
states[st_n].scenarios["upleftB"]=new scenario;
with(states[st_n].scenarios["upleftB"]){
random_delay=5;
steps[0]=new step(st_n,"gulB2.gif",-19,-35,2);
steps[1]=new step(st_n,"gulB4.gif",-19,-43,2);
steps[2]=new step(st_n,"gulB2.gif",-19,-35,2);
steps[3]=new step(st_n,"gulB4.gif",-19,-43,2);
next_scenarios[0]=new next_scenario("upleftB",5);
next_scenarios[1]=new next_scenario("circle",1);
next_scenarios[2]=new next_scenario("waitupleftB1",4);
next_scenarios[3]=new next_scenario("waitupleftB2",3);
next_scenarios[4]=new next_scenario("upleftA",5);
next_states[0]=new next_state("g0","uprightA",99);
onleft_next_states[0]=new next_state("g0","uprightB",49);
onleft_next_states[0].action="boomleft()";
ontop_next_states[0]=new next_state("g0","downrightB",49);
ontop_next_states[0].action="boomTop()";
onclick_zones[0]=new on_zone(0,0,115,115);
onclick_zones[0].next_states[0]=new next_state("g0","circle",10);
onclick_zones[0].next_states[0].action="shake()";
}
states[st_n].scenarios["waitupleftB1"]=new scenario;
with(states[st_n].scenarios["waitupleftB1"]){
random_delay=40;
steps[0]=new step(st_n,"gulB2.gif",0,0,2);
steps[1]=new step(st_n,"gulB21.gif",0,0,62);
steps[2]=new step(st_n,"gulB22.gif",0,0,12);
steps[3]=new step(st_n,"gulB21.gif",0,0,12);
steps[4]=new step(st_n,"gulB22.gif",0,0,12);
steps[5]=new step(st_n,"gulB21.gif",0,0,22);
steps[6]=new step(st_n,"gulB2.gif",0,0,12);
steps[7]=new step(st_n,"gulB22.gif",0,0,22);
steps[8]=new step(st_n,"gulB21.gif",0,0,12);
next_scenarios[0]=new next_scenario("waitupleftB1",10);
next_scenarios[1]=new next_scenario("waitupleftB11",10);
next_scenarios[2]=new next_scenario("upleftB",3);
next_states[0]=new next_state("g0","waitupleftB1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","upleftB",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","upleftA",2);
}
states[st_n].scenarios["waitupleftB2"]=new scenario;
with(states[st_n].scenarios["waitupleftB2"]){
random_delay=40;
steps[0]=new step(st_n,"gulB4.gif",0,0,12);
steps[1]=new step(st_n,"gulB41.gif",0,0,12);
steps[2]=new step(st_n,"gulB4.gif",0,0,12);
steps[3]=new step(st_n,"gulB41.gif",0,0,12);
steps[4]=new step(st_n,"gulB42.gif",0,0,12);
steps[5]=new step(st_n,"gulB41.gif",0,0,12);
steps[6]=new step(st_n,"gulB42.gif",0,0,12);
steps[7]=new step(st_n,"gulB41.gif",0,0,2);
steps[8]=new step(st_n,"gulB4.gif",0,0,12);
steps[9]=new step(st_n,"gulB42.gif",0,0,122);
steps[10]=new step(st_n,"gulB41.gif",0,0,12);
steps[11]=new step(st_n,"gulB42.gif",0,0,12);
steps[12]=new step(st_n,"gulB41.gif",0,0,2);
next_scenarios[0]=new next_scenario("waitupleftB2",20);
next_scenarios[1]=new next_scenario("upleftB",5);
next_states[0]=new next_state("g0","waitupleftB1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","upleftB",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","upleftA",2);
}
states[st_n].scenarios["waitupleftB11"]=new scenario;
with(states[st_n].scenarios["waitupleftB11"]){
random_delay=40;
steps[0]=new step(st_n,"gulB1.gif",0,0,12);
steps[1]=new step(st_n,"gulB11.gif",0,0,12);
steps[2]=new step(st_n,"gulB1.gif",0,0,12);
steps[3]=new step(st_n,"gulB11.gif",0,0,12);
steps[4]=new step(st_n,"gulB1.gif",0,0,12);
steps[5]=new step(st_n,"gulB11.gif",0,0,12);
next_scenarios[0]=new next_scenario("waitupleftB1",10);
next_scenarios[1]=new next_scenario("waitupleftB11",20);
next_scenarios[2]=new next_scenario("upleftB",10);
next_states[0]=new next_state("g0","waitupleftB1",99);
onmouseover_zones[0]=new on_zone(0,0,115,115);
onmouseover_zones[0].next_states[0]=new next_state("g0","upleftB",50);
ontouch_next_states["g0"]=new Array;
ontouch_next_states["g0"][0]=new next_state("g0","upleftA",2);
}
states[st_n].scenarios["circle"]=new scenario;
with(states[st_n].scenarios["circle"]){
random_delay=3;
steps[0]=new step(st_n,"gur21.gif",0,-14,2);
steps[1]=new step(st_n,"gur3.gif",19,-37,2);
steps[2]=new step(st_n,"gdr21.gif",14,0,2);
steps[3]=new step(st_n,"gdr3.gif",37,19,2);
steps[4]=new step(st_n,"gdl21.gif",0,14,2);
steps[5]=new step(st_n,"gdl3.gif",-19,37,2);
steps[6]=new step(st_n,"gul21.gif",-14,0,2);
steps[7]=new step(st_n,"gdl3.gif",-37,-19,2);
next_scenarios[0]=new next_scenario("circle",1);
next_scenarios[1]=new next_scenario("upleftA",10);
next_scenarios[2]=new next_scenario("uprightA",10);
next_scenarios[3]=new next_scenario("downleftA",10);
next_scenarios[4]=new next_scenario("downrightA",10);
next_states[0]=new next_state("g0","circle",99);
}
checkStatus("g0","");
}
function boomleft(n){
if(!boom)return;
if(n==null)n=11;
top.resizeBy(n,0);
top.moveBy(-n,0);
n--;n--;
if(n>-11)setTimeout("boomleft("+n+")",2)
}
function boomright(n){
if(!boom)return;
if(n==null)n=11;
top.resizeBy(n,0);
n--;n--;
if(n>-11)setTimeout("boomright("+n+")",2)
}
function boomTop(n){
if(!boom)return;
if(n==null)n=11;
top.resizeBy(0,n);
top.moveBy(0,-n);
n--;n--;
if(n>-11)setTimeout("boomTop("+n+")",2)
}
function boomBottom(n){
if(!boom)return;
if(n==null)n=11;
top.resizeBy(0,n);
n--;n--;
if(n>-11)setTimeout("boomBottom("+n+")",2)
}
var boom=false;
function shake(){
boom=true;
setTimeout("boom=false",5000);
for(t=0;t<10;t++){
top.moveBy(0,10*AMXrnd());
top.moveBy(10*AMXrnd(),0);
top.moveBy(0,-10*AMXrnd());
top.moveBy(-10*AMXrnd(),0);
}
for(t=0;t<AMXq;t++){
cStatus=s[t].status;
cStatus.timeout=0;
cState=cStatus.current_state_name;
cScenario=cStatus.current_scenario_name;
cStatus.step_no=states[cState].scenarios[cScenario].steps.length-1;
}
}